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Nutritionist can be picked as a seperate trait without picking fitness instructor. Lumberjacks "Axe man" not only swings his axe faster, but chops down trees a lot faster too.īrave trait is the same as desensitized from veteran. Handy I believe adds +100 health to all your carpentry constructions and you build them faster. (which outside of multiplayer is completely pointless) Everything else can be learned from magazines, including adding timers etc. The items that are unique to engineers are: Aerosol bomb, Flame trap and Pipe bomb. In Multiplayer I would see items in containers, my friend couldn't see because of I had lucky.Īlso, loot isn't generated on world creation, but at the moment you first look inside a container, be it cupboard or ex-zombie. I'm pretty sure "lucky" just spawns more loot. The ongoing value of Lucky is the repair chance, if this wiki is correct.
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All of those pissed off lucky players sifting through unlucky Joe's scraps. In MP I imagine things could get real screwy with this trait as a factor. Loot is rolled when you enter the cell afaik.
#Project zomboid traits tier list skin#
Otherwise stacking lucky and thick skin well. The bitten chance has been debunked many times. How is "rare" loot controlled? What makes it "rare"? Lots of variables in that description, enough that it may even be misinformation. Lucky, again as I've read in a wiki, increases the chance for spawned loot to be from the "rare"(useful) tier by 10%. (pre-b41) This I gleaned from a dev post that I don't care to go digging after atm. This you won't aquire from the herbalism magazine.Į: Also, Lucky: after learning more, there are two tiers of loot as I understand, useful and less so. I've read (not personal experience) that Herbalist has the unique trait of knowing which berry is poisonous. Any opinions and additions to this thread would be appreciated. That's why the opinions from the community, and facts from those who know, would be a big help. There are more, but many just seem like they obviously can't be changed, but who knows. And What's up with Lucky? I pick it in hopes that it actually plays an effect when I'm about to get bitten, but I've heard some say it's only for item drops, which really would only take effect once, when the map is generated, and maybe when Zeds spawn. Herbalist? Maybe a magazine, I can't remember. Are those above and beyond what you would normally get from the +4 Skill boost? The description makes it seem so. Faster, can run longer, extra knockback, increased carrying capacity. Handy? That might be a unique Trait in it's own right as it gives "Stronger Constructions." But is that a boost, above and beyond, what you can get through Carpentry experience? What about Smoker? After being away from cigarettes for a while, can the character eventually 'quit' and not be so Anxious? Is there a point when all those penalties will eventually completely go away? Many people are of the opinion that they will. They give penalties to Strength/Speed, Endurance, and prone to injury. But there are a few that are assumed by many, but I haven't personally survived long enough to confirm. And I assume that most cannot be changed. Now the individual traits are too numerous to list. (Above four gained through experience/study) Metalworker: Can weld forged metal to create items and barricades. Engineer: Can make traps and explosives. Lumberjack: Allows slightly better movement through forests and woodland. Park Ranger: Allows much faster movement through forests and woodland. I'll also comment on whether I think they can be acquired in-game or not. So to make things easily visible, I'll make a list of the Occupations and their unique abilities. Some can be picked as stand alone traits too, and some can't. Or the Electricians, "Can Operate Generators," which is gained from reading a magazine. Or Cook, which I assume you'll eventually gain enough experience know it all. Also like the Security Guard's 'Night Owl.'Īnd which Traits are changeable/acquirable in-game, such as being Overweight, which lowers Stamina. I'm trying to figure out which Traits are Unique, in the sense that you either pick them at the start, such as 'Desensitized' from the Veteran occupation, or you never get/develop it.